Most efficient way for nested loop to not repeat a value of parent loop in...
It’s hard to choose the correct title for this question, so let’s see if I am able to better convey here what I am in search for. If the title is too far away, suggestions are welcome and I can edit it...
View ArticleGame loops using Hard realtime systems vs Soft realtime systems
I have read the article here about realtime systems and am looking for examples specific to game loops. Am I correct in saying: Hard realtime systems will lag and slow down gameplay causing slow motion...
View ArticleVarying framerate (FPS) [closed]
In my game-loop, I am using fixed time step for physics and interpolation for rendering as suggested on Gaffer on Games | Fix Your Timestep! However, when the framerate is varying between 30-60fps...
View ArticleHow to execute game logic every 100ms but render as fast as possible?
I have created a simple snake clone and would like to execute game logic every 100ms while rendering as fast as possible. How can I achieve this when the program might run with very different frame...
View ArticleHow can I separate processing input and update?
I know that game loop is broken up into three distinct phases: processing inputs, update, and render, but I just can’t see how I can make processing input and update independent of each other. Let’s...
View ArticleCould someone help me understand this game loop logic?
I’m learning Java game development and trying to dissect this game loop: // Game loop final int TICKS_PER_SECOND = 60; final int SKIP_TICKS = 1000 / TICKS_PER_SECOND; final int MAX_FRAMESKIP = 5; long...
View ArticleRepaint() in gameloop does'nt work [closed]
Recently I’m working on a PAC-MAN clone. I created 3 classes: StartingClass which extends Jframe and uses KeyListener Board which extends Jpanel Sparx which is responsible for changing the player’s...
View ArticleOrganizing Setup(), Update() and Draw() function in a game engine
I’m creating my first game engine and I want help with organizing the Setup(), Update() and Draw() functions in the correct way. Here is how my main() function looks like /* BEGIN main() Function */...
View ArticleCustom game loop entirely in the Update method
I am attempting to implement a custom game loop in XNA/Monogame. I know that one can re-implement the Game class using WinForms (with the caveat of having to also redo the content manager, etc.). I...
View ArticleHow to disable LockTexture for new level in unity?
i am building a game consist of 8 level. I use the following script to switch next level. But when i unlock a level the Lock Texture still remain in the window. I want to remove the lock texture when i...
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